
- DEEP FREEZE FOR MAC ALTERNATIVE INSTALL
- DEEP FREEZE FOR MAC ALTERNATIVE FULL
- DEEP FREEZE FOR MAC ALTERNATIVE LICENSE
EC usage turns off for all vessels when timewarp is > 4x due to bugs in EC usage at high timewarp.
DEEP FREEZE FOR MAC ALTERNATIVE INSTALL
If you optionally install the BackgroundProcessing mod then EC usage is processed even if your vessel is NOT the active vesel. But it will only drain up to 95% of your EC when you switch to the vessel without BackgroundProcessing installed. EC usage to keep kerbals alive NOW DOES (from V0.18) operate when vessel they are aboard is not the active vessel. To use this feature you must change thesettings as the default for this feature is off. WARNING!! - use of this feature means kerbals will die if you run out of electrical charge if you set the fatal option to on. Provides monitoring capability of frozen kerbals at a cost of Electrical Charge. You cannot modify KAC - DeepFreeze Continued Alarms unless your vessel is crewed or connected. When you attempt to freeze your last active crew on-board, you are given a warning that you will need an active crew on-board or active connection to thaw kerbals - you then have to click thaw a second time to confirm your action. You cannot thaw kerbals unless you have active crew on-board or an active connection to your vessel if un-kerbal'd. Remote Tech is supported - Detects if RT is installed and if it is:. There are also alternate internal cameras via Alt-D. You can switch around all the un-frozen kerbals seat cameras to take a look around. All Rep to his Amazing!! Internal modelling and texturing. It will then animate open/close of the cryopod. If you are in IVA/Internal mode when you freeze/thaw the camera will switch to an internal camera viewing the pod of the kerbal you are about to freeze/thaw. When you Freeze or Thaw from external view, you will see the Pod open/close in the portrait cameras. Yes - Animated Cryopods! See for yourself. Kerbals can also be frozen/thawed via part right click menu.ĪNIMATED CRYOPODS. RS-X20R radial glykerol tank for up to 20 units of extra glykerol storage.įull featured GUI allowing you to see all frozen kerbals and freeze/thaw kerbals.

Large 2.5M in-line CRY-2300 DeepFreezer for up to 10 kerbals (with animated internals).ĬRY-2300 has an on-board Glykerol tank which can store up to 50 units of Glykerol. Medium 2.5M in-line CRY-1300 DeepFreezer for up to 3 kerbals (with animated internals).ĬRY-1300 has an on-board Glykerol tank which can store up to 15 units of Glykerol. Small radial CRY-0300R DeepFreezer for 1 kerbal (with TRANSPARENT pod window - Yes see the Internals from the outside).ĬRY-0300R has an on-board Glykerol tank which can store up to 10 units of Glykerol. Small 1.25M in-line CRY-0300 DeepFreezer for 1 kerbal (with animated internals, animated external doors, and TRANSPARENT doors - Yes see the Internals from the outside).ĬRY-0300 has an on-board Glykerol tank which can store up to 10 units of Glykerol. If you don't use life support mods, this mod doesn't really do much, except provide a few cool parts and ability to thaw and freeze kerbals.Ĭompatible with TAC Life Support, USI Life Support, Snacks, Interstellar Flight Inc and Kerbalism!. Uses:When kerbals are frozen they do not consume life support resources. The release version will be known as DeepFreeze Continued.
DEEP FREEZE FOR MAC ALTERNATIVE LICENSE
The license continues under the same license conditions.

DEEP FREEZE FOR MAC ALTERNATIVE FULL
This is the on-going release and development version of the original concept developed by mod has progressed way beyond that original concept and contains very little of the original concept development code and parts.ĭue to other commitments Scott indicated to me some time ago that he has little time and unlikely to continue any mod work on KSP into the future and has given me permission and well wishes to continue that initial work.Īs per the terms of the original license full credit to forum user scottpalladin PaladinLabs for the original concept, ideas and first versions of the mod. To thaw a kerbal you must have 3000 electrical charge (configurable via part.cfg or settings menu) per kerbal.

To freeze a kerbal you must have 5 glykerol units (configurable via part.cfg or settings menu) and 3000 electrical charge (configurable via part.cfg or settings menu) per kerbal. Introduces glykerol resource used for freezing kerbals. This mod provides the ability to freeze and thaw kerbals for those long space journeys.
