

Of note, the GLOBE weapon for KEL never misses even when he is ecstatic, but his speed drops by a hearty amount. Take a look around for items and the other cork to hit. Look around and encounter a (54/85) SLIME BUNNY. Enter the door you see that leads to a library of sorts. Speak with all the inner tube HUMPHREYS so they can form the bridge you saw them try to make earlier. Cut through the cones and have KEL throw a ball at a cork, then use the nearby raft. If you didn't check before, you can check if you got the experiment BADGE now. MARI is at the top at a new (22/28) PICNIC location. Talk to the two HUMPHREYS with inner tubes before going up the stairs. These explode and deal heavy damage, so it's probably best to just run away from them. Ride the raft and battle a (53/85) SNOT BUBBLE. Enter the next room and use the hatch again to return to HUMPHREY's center. This SKILL restores 50% of a friend's JUICE. Try to pick up the items along the way one includes a BLENDER weapon for HERO and will teach him REFRESH. Just let EXPERIMENT 667 kill you and you'll be sent back to the start of the room with the KEY. Switch to OMORI and quickly pick up the (20/26) T KEY. Move north and go across a bridge, then smash a tube open. Before you get too far away from it, look at the frowning HUMPHREY in view from EXPERIMENT 667 and hit it ASAP. We're going to do a failed run away from EXPERIMENT 667. Enter the next room and make sure AUBREY is in the lead when the screen pans over the area. The only way to know if you've gotten BADGE #21: GOOD DOG? is to save with MARI and check on the title screen, which we'll be able to do soon. The last experiment is (8/8) PARSNIP, who is green and has little antennae poking out of it. The big worm will soar off if you poke it, so be careful and make sure you only pet it! This one is named (6/8) PEEVE. The fourth experiment, (4/8) APPLEFLY, is on a small table and the fifth named (5/8) BURRO is just to the left past APPLEFLY. Heal and save at MARI's (21/28) PICNIC before moving further left. (3/8) PORINU, MARINA's third experiment is nearby and needs some petting. There is a (52/85) LAB RAT north of THIS GUY. Use the steps leading down to the pink floor below the blue floor, then whack the HUMPHREY forming a bridge that you passed over earlier. Otherwise, it's still something you can deal with. Near him is a new enemy named the (51/85) SPROUT MOLE? and it isn't too bad if you're at a high level. Her second experiment named (2/8) THIS GUY is waving his hands back and forth pet him too. There is a BADGE for petting all of her experiments and one experiment is missable, so we need to be careful about petting them all. After speaking with the RECEPTIONIST HUMPHREY and entering the next room, speak with the green starfish-looking thing named (1/8) FUCHSIA and pet it. AUBREY can smack any HUMPHREY node that is frowning. Use the hatch with HUMPHREY's face on it to return to the center.

Take the activated teleporter to see MOLLY speak with an obnoxious person.
Omori achievement guide password#
*** Spoiler - click to reveal *** The password is BOOM.
